Made in Michigan

Flabocce Official Rules

Learn the basics then master all of the ways to play.

Each Kit Contains

The Jack

The target. The goal is to cover the Jack completely for an instant win, or overlap the 3 zones for bonus points.

The Flabs

Each color has 4 flat balls, or Flabs, to attempt to be the closest to for first to cover the Jack.

The Rope

The rope is placed first to become your starting line, and can be used as a measuring tool to settle disputes on close calls.

Game Play

FLIP IT
One color flips The Jack, the other color calls heads or tails (heads has the center 'F'). Winner controls The Jack, loser becomes the challenger. Use elimination for more than two players.

PLACE IT
Controller places The Rope on ground, stands behind it and throws The Jack over the rope, creating target for that frame.

SHOOT IT
Controller shoots first. Challengers follow. Furthest color shoots until all flabs have been played.

SCORE IT
Controller measures the color closest to The Jack using The Rope. Points are totaled. Scoring color becomes Controller on next frame.

CLEAN IT
Challenger(s) collects all Flabs and The Jack.

FINISH IT
From the current location, repeat Steps 2 through 6. Highest score after 5 frames WINS that game.

Scoring

GET CLOSE TO SCORE: Color closest to The Jack is the scoring color with additional points for same color flabs closer than any others.

BONUS ZONES SCORE MORE: Cross Zone A or B, or cover Zone C to get more points.

GET A FLABOCCE!: Fully cover all zones for an instant game win.

More About Scoring

SCORING ZONE
To be eligible to score, a flab must land within the distance of the Rope. Failing to do so results in a foul. Keep this in mind when placing the Jack.

SCORING DISPUTES
Disputed scores, in which the distance is too close to call or effectively measure, decision goes to the color with the lower score. If disputing colors are tied, no points are awarded.

CANCELS
Any overlapping flab cancels out the one underneath. If you overlap one that has overlapped another, everything beneath is canceled as cancels occur immediately, just like Bocce balls being knocked out of position.

FOULS AND DELAY OF GAME

1. STEP PAST THE ROPE WHILE THROWING OR THROWING OUT OF TURN : Disqualified Flab, cannot be retrieved during frame, will not be scored.

2. VISUAL OR THROWING PATH INTERFERENCE : Frame forfeit for that color. Other colors play out that frame.
**No infractions for audible interference. Trash-talking is highly encouraged.

3. CONTROLLER THROWS A FLAB BEFORE THE MARK IS THROWN: Control of the Mark goes to previous controller.

4. THROWING A FLAB OUT OF BOUNDS OR CANNOT BE EASILY RETRIEVED: Frame forfeit for that color. Other colors play out
that frame. It is reccomended to agree on what is out of bounds prior to starting a frame.

5. NO PLAYER GETS WITHIN SCORING RANGE: Controller loses control, must clean for next frame.

6. MOVING FLABS IN SCORING POSITION BEFORE FRAME WINNER IS ESTABLISHED: Lose a Flab for next frame, if offender is scoring color, lose the closest flab for that frame.

Other Ways to Play

So many ways to play! Once you've nailed the basics keep it going with these alternative games.

COVER BONUS
13 points to win. Must win by 2 points. Cancels score 1 point each.

MATCH FRAMES
First color to win 3 Frames. NO CANCELATIONS!

PIRATE STYLE
Steal opponents Flabs when canceled, steal yours back by canceling theirs.

ALL YOU CAN EAT BUFFET
1 Player throws 6 Flabs, score. Then opponent throws. Play 3 FRAMES, or to 21.

QUICK GAME WITH SCORING
Score each FRAME. First to win 3 FRAMES only wins if more total points.

PUNCTUAL ON THE DOT SCORING
Score exactly 13 to win. Go over 13 and your score drops down to 11.

CUTTHROAT SCORING
Lose cancelled Flabs for rest of game. First to 13, or last man standing.

ECCOBALF
Throw The Jack AFTER all colors have been thrown. Best score after 5 frames wins. This game is a thinker.

FLAGOLF
Get within the distance of The Rope to the Jack in as few throws as possible. 1pt. per throw. Low score after 9 FRAMES wins.